Added terrain mesh generation based on terrain heightmap. It now works with 2 physics engines PhysX and Truss, and can run both simultaneously or just engine alone. I have 2 new main features i've been working on the last couple of months.ġ: Physics Based Tire Deformation, i've completely redesigned my old WheelCollider and come up with a much better system that allows for simulation of tire pressure, deformation and much more this is not just a visual effect the wheelcollider is deforming aswell, it's still in early stage with room for much improvement especially the visual deformation needs some smoothing as you can see in the video below.Ģ: Physics Based Terrain Deformation, I've worked a little on a terrain deformation system, i want to be able to simulate different types of surfaces & soils, currently it's only in prototyping phase there is a ton of things a need to figure out before this will make it to the game, but i'm optimistic about it.įinally time for an update on my terrain physics system, this video is a early test of the new updated system, many improvements have been made since my last video on the terrain system: So it's been a long time since i last posted any updates, but that does NOT mean development have stopped meanwhile, so here is a few of my lastest videos of my progress with the project.
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